10/11/2023 0 Comments Age of wonders planetfall dev diaryorbital relays which will help you travel distances between your colonies faster big patch which overhauls piloting, naval battles, tweaks or nerfs unit abilities like evasion and rises strenght of Tier 3 units plus even more quality of life improvements I'm not getting bored of it, and some cool stuff is coming with the Revelations expansions just a few days away: I don't understand what you mean "struggle with the UI", I find every aspect of the game top-notch.ĮDIT: Oh, wait a minute: ! I've checked steamcharts, and while the numbers aren't impressive, the game still holds on somewhat.įor me the game is still looking good. Maybe Triumph has enough of their own money to keep it going in case of such a scenario. I hope they have enough sales for Paradox to not cut the production budget. This game deserves attention, yet I've seen like 700 people on the PDXCON twitch stream. I think this is a disappointment for the company, even if the game is very good for the people that do play it, most people didn't have the patience to struggle with the UI. Send Instant Message | Send E-Mail | View Profile | Quote Reply | LinkĮven with the expansion released the steam people playing it have barely gone up. So all of you who wait a couple of cycles for the game will probably get an even better product, which is saying much as the game already is incredible. getting into vechicle will keep your heroes stats now, there's a button to do manual combat instantly if you're not satisfied with auto combat result etc) which will make the game greater. (Yes, most of those are basically robo-sarcophagi)ĮDIT 2: I watched the PDXCON presentation and there are also quite a few tweaks here and there that weren't mentioned (ex. If this is a "smaller" expansion of the three I'm getting quite scared how big the other two will beĪnd even though I haven't even finished the campaign after 100 hours in the game I'm still very much enjoying it. New Secret Tech looks like a mini-faction in itself with a new damage channel and effects.Ī lot of cool new stuff like new locations with faction based content and loot plus a 10+ hour mini campaign. So you had some interesting choices when choosing buildings: should I build a War Hall for cavalry, a Temple for mana and priests, or a Henge for growth? What if I haven't built an AD Dolmen yet, how does that change the calculus? Or should I be casting Fertile Domain instead of building the Henge at all?Įcho this for the various classes and their macro friendly city spells: Plague of Undead, Paid Absolution/Beacon of Faith, etc.This seems to actually be quite a big expansion. Instead you have to balance mana, gold, growth, and production speed so as to have smooth growth of the right kind. The key concept here is that you don't have "gold producing gold" in a runaway feedback loop. I play a lot of Druid in AoW3, and a major breakthrough for my play was when I learned how to assess the situation and choose when/if/which to build shrines, merchandise, henges, temples, war halls, and megaliths. Where I do worry a bit is the production end. If you removed Vespene Gas from Starcraft, Zerglings would still see play, even late game. As long as every game element is the best at something (and the definition of "best" may include "most efficient at a certain price point/with x lead time"), then everything can have a place. I don't worry so much about one choice pushing others out.
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